Run it locally

You run your game from the Manager, the same desktop app you use to open and edit it. Build your latest content and start the game on your own machine, with a live console right there in the window. Change something, reload, and you're looking at it seconds later. That's the loop: edit, run, connect a client, and play your own world.

Publish it

You keep a local copy to work on and a live copy that real players connect to. When a build is ready for the world, publish it from the same window and your live game picks up the new version. Your live game runs somewhere with a public address so players can reach it.

Player accounts

You don't build a login screen, a signup flow, or a password reset. Every player signs in with their Verge account, one account that works across every world, so someone can make a character in your game and carry the same identity anywhere else. Sign-in is handled by Verge, so there's no anonymous access: everyone who reaches your game is a verified, signed-in player.

Their progress in your world (their character, inventory, and where they left off) is saved with your game.

Moderation

From the Manager you can see who's in your world and step in when you need to: remove a disruptive player, or keep someone out for good. Changes take effect on the running game without a restart.